Deadeye
The Gnoll Deadeyes have perfected their grand art of archery and have become somewhat adept in the use of their swords. Even though most of the Gnolls spend most of their time attacking in the swamps, the Deadeyes sometimes participate in battle outside of the swamps. Nonetheless, these creatures take pride in their art, especially when using it to kill.
Special Notes: In marshlands, this unit's prowling skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Marksman |
Advances to: | |
Cost: | 42 |
HP: | 60 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Gnoll Deadeye |
Abilities: | swamp prowl |
Attacks (damage - count)
sword melee | 8 - 3 blade | ||
bow ranged | 8 - 5 pierce | marksman |
Resistances
blade | 0% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |